文件位置
plugins/ArcPass/gui/
├── main-menu.yml # 主菜单
├── quests.yml # 任务界面
├── rewards.yml # 奖励界面
├── admin.yml # 管理界面
└── shop.yml # 商店界面
基本结构
# GUI 标题
title: "&6&lArcPass 通行证"
# GUI 大小(槽位数,54 = 6行)
size: 54
# 边框填充
border:
enabled: true
material: GRAY_STAINED_GLASS_PANE
name: " "
# 静态物品(固定位置)
items:
# 玩家信息 - 顶部中央
player-info:
slot: 4
material: PLAYER_HEAD
name: "&6%player_name% 的通行证"
lore:
- "&7当前等级: &e%level%"
- "&7总经验: &e%total_exp%"
- "&7当前进度: &e%current_exp%&7/&e%next_level_exp%"
- ""
- "&7已解锁档位: &e%unlocked_tiers%"
skull-owner: "%player_name%"
十六进制 RGB 色彩 v1.9.2
GUI 标题、物品名称、Lore、插件消息和称号文本支持十六进制 RGB 色彩。可以使用以下两种写法,并继续混用传统颜色代码:title: "#12ABEFArcPass 通行证"
name: "&#FF8800赛季奖励"
lore:
- "&7传统颜色与 #55FFAA十六进制色彩&7 可以混用"
槽位编号
GUI 槽位从 0 开始,按行排列:行 1: 0 1 2 3 4 5 6 7 8
行 2: 9 10 11 12 13 14 15 16 17
行 3: 18 19 20 21 22 23 24 25 26
行 4: 27 28 29 30 31 32 33 34 35
行 5: 36 37 38 39 40 41 42 43 44
行 6: 45 46 47 48 49 50 51 52 53
items:
border:
slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 45, 46, 47, 48, 49, 50, 51, 52, 53]
material: BLACK_STAINED_GLASS_PANE
name: " "
点击动作
动作配置使用action 字段,支持以下类型:
| 类型 | 说明 | 示例 |
|---|---|---|
CLOSE | 关闭 GUI | type: CLOSE |
OPEN_GUI | 打开另一个 GUI | type: OPEN_GUI + gui: quests |
COMMAND | 执行命令 | type: COMMAND + command: "arcpass help" |
INPUT | 请求玩家输入 | type: INPUT + prompt: + command: |
items:
# 任务按钮
quests:
slot: 29
material: BOOK
name: "&e任务列表"
lore:
- "&7查看并完成任务获取经验"
- ""
- "&7日常任务: &e%daily_quests_count%"
- "&7周常任务: &e%weekly_quests_count%"
- ""
- "&a点击查看"
action:
type: OPEN_GUI
gui: quests
# 关闭按钮
close:
slot: 45
material: BARRIER
name: "&c关闭"
lore:
- "&7点击关闭菜单"
action:
type: CLOSE
变量占位符
GUI 支持以下内置变量:| 变量 | 说明 |
|---|---|
%player_name% | 玩家名称 |
%level% | 当前等级 |
%exp% | 当前经验 |
%required_exp% | 升级所需经验 |
%total_exp% | 总经验 |
%progress% | 进度百分比 |
%progress_bar% | 进度条 |
%season_name% | 赛季名称 |
%tiers% | 已拥有档位 |
截图展示

主菜单

任务列表

奖励轨道

管理面板
主菜单配置示例
# gui/main-menu.yml
title: "&6&lArcPass 通行证"
size: 54 # 6 行
# 边框填充
border:
enabled: true
material: GRAY_STAINED_GLASS_PANE
name: " "
# 静态物品(固定位置)
items:
# 玩家信息 - 顶部中央
player-info:
slot: 4
material: PLAYER_HEAD
name: "&6%player_name% 的通行证"
lore:
- "&7当前等级: &e%level%"
- "&7总经验: &e%total_exp%"
- "&7当前进度: &e%current_exp%&7/&e%next_level_exp%"
- ""
- "&7已解锁档位: &e%unlocked_tiers%"
skull-owner: "%player_name%"
# 任务按钮
quests:
slot: 29
material: BOOK
name: "&e任务列表"
lore:
- "&7查看并完成任务获取经验"
- ""
- "&7日常任务: &e%daily_quests_count%"
- "&7周常任务: &e%weekly_quests_count%"
- ""
- "&a点击查看"
action:
type: OPEN_GUI
gui: quests
# 奖励按钮
rewards:
slot: 31
material: CHEST
name: "&6奖励轨道"
lore:
- "&7查看并领取等级奖励"
- ""
- "&7可领取奖励: &e%claimable_rewards%"
- ""
- "&a点击查看"
action:
type: OPEN_GUI
gui: rewards
# 商店/升级按钮
shop:
slot: 33
material: GOLD_INGOT
name: "&e购买通行证"
lore:
- "&7升级你的通行证等级"
- ""
- "&7当前档位: &e%current_tier%"
- ""
- "&a点击购买"
action:
type: OPEN_GUI
gui: shop
# 赛季信息
season-info:
slot: 49
material: CLOCK
name: "&b%season_name%"
lore:
- "&7状态: %season_status%"
- "&7剩余时间: &e%season_time_remaining%"
condition:
type: SEASON_ACTIVE
true-material: CLOCK
false-material: BARRIER
false-name: "&7暂无赛季"
false-lore:
- "&c当前没有活跃的赛季"
# 关闭按钮
close:
slot: 45
material: BARRIER
name: "&c关闭"
lore:
- "&7点击关闭菜单"
action:
type: CLOSE
# 进度条配置
progress-bar:
enabled: true
start-slot: 19
end-slot: 25
filled:
material: LIME_STAINED_GLASS_PANE
name: "&a进度"
empty:
material: WHITE_STAINED_GLASS_PANE
name: "&7进度"
lore:
- "&7等级 %level% 进度"
- "&e%current_exp% &7/ &e%next_level_exp% &7经验"
- "&7(%progress_percent%%)"
任务界面配置
# gui/quests.yml
title: "&6&l任务列表"
size: 54 # 6 行
# 边框填充
border:
enabled: true
material: GRAY_STAINED_GLASS_PANE
name: " "
# 分类筛选按钮(顶部行)
categories:
all:
slot: 2
material: NETHER_STAR
name: "&f全部任务"
lore:
- "&7显示所有可用任务"
- ""
- "&7总数: &e%total_quests%"
filter: ALL
selected-glow: true
daily:
slot: 3
material: SUNFLOWER
name: "&e日常任务"
lore:
- "&7每日重置的任务"
- ""
- "&7可用: &e%daily_available%"
- "&7已完成: &a%daily_completed%"
- ""
- "&7重置时间: &e%daily_reset_time%"
filter: DAILY
selected-glow: true
weekly:
slot: 4
material: EMERALD
name: "&a周常任务"
lore:
- "&7每周重置的任务"
- ""
- "&7可用: &e%weekly_available%"
- "&7已完成: &a%weekly_completed%"
- ""
- "&7重置时间: &e%weekly_reset_time%"
filter: WEEKLY
selected-glow: true
seasonal:
slot: 5
material: DIAMOND
name: "&b赛季任务"
lore:
- "&7整个赛季的任务"
- ""
- "&7可用: &e%seasonal_available%"
- "&7已完成: &a%seasonal_completed%"
filter: SEASONAL
selected-glow: true
challenge:
slot: 6
material: BLAZE_POWDER
name: "&c挑战任务"
lore:
- "&7高难度挑战任务"
- ""
- "&7可用: &e%challenge_available%"
- "&7已完成: &a%challenge_completed%"
filter: CHALLENGE
selected-glow: true
# 任务显示区域(第2-5行,第1-7列)
quest-area:
start-slot: 19
end-slot: 44
exclude-borders: true # 跳过边框槽位
# 任务物品显示
quest-display:
# 类型标签
type-tags:
DAILY: "&e[日常]"
WEEKLY: "&a[周常]"
SEASONAL: "&b[赛季]"
CHALLENGE: "&c[挑战]"
STORY: "&d[剧情]"
# 任务名称格式
name-format: "%type_tag% %quest_name%"
# 状态指示器
status:
available:
glow: false
lore-append:
- ""
- "&a进行中"
completed:
glow: true
overlay-material: LIME_STAINED_GLASS_PANE
lore-append:
- ""
- "&a✓ 已完成 - 点击领取奖励!"
claimed:
glow: false
name-prefix: "&7&m"
lore-append:
- ""
- "&7奖励已领取"
# 分页设置
pagination:
enabled: true
quests-per-page: 21 # 7 列 x 3 行
prev-button:
slot: 45
material: ARROW
name: "&e上一页"
next-button:
slot: 53
material: ARROW
name: "&e下一页"
# 导航按钮
navigation:
back:
slot: 49
material: DARK_OAK_DOOR
name: "&c返回主菜单"
lore:
- "&7点击返回"
action:
type: OPEN_GUI
gui: main
奖励界面配置
# gui/rewards.yml
title: "&6&l奖励轨道"
size: 54 # 6 行
# 边框填充
border:
enabled: true
material: GRAY_STAINED_GLASS_PANE
name: " "
# 分页设置
pagination:
levels-per-page: 7
prev-button:
slot: 45
material: ARROW
name: "&e上一页"
lore:
- "&7点击查看上一页"
next-button:
slot: 53
material: ARROW
name: "&e下一页"
lore:
- "&7点击查看下一页"
page-info:
slot: 49
material: PAPER
name: "&e第 %page% 页"
lore:
- "&7共 %total_pages% 页"
# 档位标题行(第0行,槽位1-7)
tier-headers:
start-slot: 1
slot-spacing: 2 # 每隔2个槽位
unlocked:
glow: true
lore-append:
- ""
- "&a已解锁"
locked:
glow: false
lore-append:
- ""
- "&c未解锁"
- "&7价格: &e%tier_price%"
# 等级指示器(第0列)
level-indicators:
reached:
material: LIME_DYE
name: "&e等级 %level%"
lore:
- "&a已达成"
not-reached:
material: GRAY_DYE
name: "&7等级 %level%"
lore:
- "&c未达成"
- "&7需要 &e%exp_required% &7经验"
# 奖励显示
rewards:
# 可领取状态
claimable:
glow: true
name-prefix: "&a"
lore-append:
- ""
- "&a▸ 点击领取!"
# 已领取状态
claimed:
name-prefix: "&7&m"
overlay-material: LIME_STAINED_GLASS_PANE
lore-append:
- ""
- "&7✓ 已领取"
# 档位锁定状态
tier-locked:
name-prefix: "&c"
overlay-material: RED_STAINED_GLASS_PANE
lore-append:
- ""
- "&c需要 %tier_name% 档位"
# 等级未达成状态
level-locked:
name-prefix: "&8"
lore-append:
- ""
- "&c需要达到等级 %level%"
# 空奖励槽位
empty:
material: LIGHT_GRAY_STAINED_GLASS_PANE
name: "&7-"
lore: []
# 导航按钮
navigation:
back:
slot: 48
material: DARK_OAK_DOOR
name: "&c返回主菜单"
lore:
- "&7点击返回"
action:
type: OPEN_GUI
gui: main
# 一键领取按钮
claim-all:
slot: 50
material: HOPPER
name: "&a一键领取"
lore:
- "&7领取当前页所有可领取的奖励"
- ""
- "&7可领取: &e%claimable_count%"
action:
type: CLAIM_ALL_PAGE
动态内容
条件显示
items:
premium_info:
slot: 31
# 条件:拥有 premium 档位时显示
condition: "has_tier:premium"
material: GOLD_BLOCK
name: "&6高级会员"
lore:
- "&a您已拥有高级通行证!"
premium_buy:
slot: 31
# 条件:没有 premium 档位时显示
condition: "!has_tier:premium"
material: GOLD_INGOT
name: "&6购买高级通行证"
lore:
- "&7点击购买"
action: "buy_tier:premium"
动态物品数量
items:
exp_display:
slot: 13
material: EXPERIENCE_BOTTLE
# 数量显示为等级
amount: "%level%"
name: "&a经验瓶"
声音效果
sounds:
# 打开 GUI
open: "BLOCK_CHEST_OPEN"
# 点击按钮
click: "UI_BUTTON_CLICK"
# 领取奖励
claim: "ENTITY_PLAYER_LEVELUP"
# 购买成功
purchase: "BLOCK_NOTE_BLOCK_PLING"
# 操作失败
error: "ENTITY_VILLAGER_NO"
下一步
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命令和权限列表
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可用的占位符变量