> ## Documentation Index
> Fetch the complete documentation index at: https://www.kitemc.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Escrow and item claims

> Inspect claimable items and their status, with stack limits, inventory space and uncertain results.

export const ScreenshotPlaceholder = ({image, src, title, caption, description, lang = "zh"}) => {
  const source = image || src;
  const label = title || caption || (lang === "en" ? "Gameplay screenshot" : "游戏截图");
  const [ready, setReady] = useState(false);
  const imageRef = useRef(null);
  useEffect(() => {
    const current = imageRef.current;
    setReady(Boolean(current && current.complete && current.naturalWidth > 0));
  }, [source]);
  return <figure className="km-screenshot">
      <div className="km-screenshot-frame">
        {source ? <img ref={imageRef} src={source} alt={label} className={ready ? "km-screenshot-image" : "km-screenshot-image km-screenshot-pending"} onLoad={() => setReady(true)} onError={() => setReady(false)} /> : null}
        {!ready ? <div className="km-screenshot-placeholder">
            <svg width="36" height="36" viewBox="0 0 36 36" fill="none" aria-hidden="true">
              <rect x="5" y="6" width="26" height="24" rx="4" stroke="currentColor" strokeWidth="1.5" />
              <circle cx="13" cy="13" r="2.5" stroke="currentColor" strokeWidth="1.5" />
              <path d="M6 26L14 19L19 23L24 16L31 24" stroke="currentColor" strokeWidth="1.5" strokeLinejoin="round" />
            </svg>
            <strong>{label}</strong>
            <p>{description || (lang === "en" ? "A real gameplay screenshot will be added here." : "此处预留真实游戏截图。")}</p>
          </div> : null}
      </div>
      <figcaption>{label}</figcaption>
    </figure>;
};

<h2 id="escrow-and-claims">
  Claiming rules
</h2>

If listing creation fails after item escrow, inspect claims and the operation record before submitting the items again.

Claims split items according to their actual stack limits, independently of GUI count badges.

Insufficient inventory space leaves items in claims and asks the player to make room before trying again; nothing is dropped or deleted.

<Tabs>
  <Tab title="Claim-box entrance">
    <ScreenshotPlaceholder image="https://mintcdn.com/kitemc/uE-YKoIH7aParWyf/images/kitemarket/screenshot-claims-entrance.png?fit=max&auto=format&n=uE-YKoIH7aParWyf&q=85&s=de05f0005f51dcca26c0ff33496f19ba" title="Unclaimed asset reminder on the home screen" description="Home shows the number of unclaimed item entries; select it to open claims." lang="en" width="2560" height="1440" data-path="images/kitemarket/screenshot-claims-entrance.png" />
  </Tab>

  <Tab title="Claimable items">
    <ScreenshotPlaceholder image="https://mintcdn.com/kitemc/uE-YKoIH7aParWyf/images/kitemarket/screenshot-claims.png?fit=max&auto=format&n=uE-YKoIH7aParWyf&q=85&s=29c65bccb0f6980fa2f68efaafc128be" title="Claimable items and claim status" description="The claims list retains the item name, enchantments and original lore, alongside its quantity and status." lang="en" width="2560" height="1440" data-path="images/kitemarket/screenshot-claims.png" />
  </Tab>
</Tabs>

## Uncertain results

If money or item delivery becomes `UNKNOWN`, stop retrying, record the operation ID, and ask an administrator to [reconcile it](/en/kitemarket/operations).

See [history and transaction receipts](/en/kitemarket/trading/history) for individual results and operation IDs.


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